Abilities give you movement, damage, shields and boosts. You can equip 3 at a time. Everyone starts with Tailwind, Updraft and Regen Splash; the rest are unlocked with gems or quests. Abilities can't be traded and can't be used while carrying the flag in Capture the Flag.
โจ All abilities
Tap for details๐ Ability cooldowns & prices
| Ability | Type | Cooldown | Charges | Damage / effect | Unlock |
|---|---|---|---|---|---|
| Updraft | Movement | 6s | 1 | โ | Default |
| Tailwind | Movement | 12s | 1 | โ | Default |
| Regen Splash | Healing / Movement | 12s | 1 | โ | Default |
| Boom Truck | Damage | 12s | 1 | โ | Shop (5K) |
| Auto Reload | Utility | 12s | 1 | โ | Shop (5K) |
| Shattering Hex | Boost | 10s | 1 | 2ร damage taken | Shop (6K) |
| Throwing Kunai | Damage | 4s | 1 | 75 body / 200 head | Shop (6K) |
| Exploding Peels | Damage | 12s | 1 | โ | Shop (7K) |
| Overdrive | Boost | 15s | 1 | โ | Shop (7K) |
| Blast Grenade | Movement | 8s | 1 | โ | Shop (8K) |
| Lightning Bolt | Stun | 8s | 1 | โ | Shop (8K) |
| Grappler | Movement | 6s | 1 | โ | Shop (8K gems) |
| Bombardino Crocodilo | Damage | 12s | 1 | โ | Shop (9K) |
| Volt Orb | Movement | 13s | 1 | โ | Shop (10K) |
| Glider | Movement | 12s | 1 | โ | Shop (10K) |
| Rewind | Movement | 15s | 1 | โ | Shop (10K) |
| Smoke Orb | Stealth | 12s | 2 | โ | Shop (10K) |
| Transcend | Damage blocking | 15s | 1 | Blocks all damage | Shop (10K) |
| Dance Bomb | Stun | 8s | 1 | โ | Shop (12K) |
| Photon Shield | Damage blocking | 12s | 1 | Blocks 50 HP | Shop (15K) |
| Bouncepad | Movement | 10s | 2 | โ | Shop (15K) |
| Energy Ward | Damage blocking / Healing | 10s | 1 | Absorbs front bullets, heals 15% | Shop (20K) |
| Reaper Dash | Damage | 7s | 1 | 80 | Shop (20K) |
| Arcane Fist | Damage | 15s | 1 | 200 direct hit | Shop (20K) |
| Infinity Edge | Damage | 7s | 1 | 80 per hit | Quest |
| Inferno Tornado | Damage / Stun | 15s | 1 | โ | Quest |
๐ Popular combos: shields (Transcend, Photon Shield, Energy Ward) to protect a flag carrier, fast burst (Reaper Dash, Arcane Fist) to finish weak enemies, and mobility (Grappler, Glider, Bouncepad) to chase or escape.

























