All DOORS Entities

52 entities in one searchable table — tap any name for its own page.

Updated Oct 11, 2026👁️ 52 entities🏨 8 floors🔦 54 items 🛠️ by LSPLASH ▶ Play on Roblox

Every monster, helper and jumpscare you can run into in DOORS, which floor it shows up on, and the trick to surviving it.

👁️ All DOORS Entities

52 entities · tap a name for details
EntityFloorTypeHow to survive
RushHotel, MinesHostileWhen the lights flicker and you hear a roar, hide in a closet, bed or locker until it has passed.
AmbushHotel, MinesHostileHide like you would for Rush, but it rebounds several times - hop out between passes and hide again when it comes back.
ScreechHotel, MinesHostileIn dark rooms, when you hear a 'psst', turn around fast and look straight at it. Carrying a light helps.
EyesHotel, MinesHostileNever look at it. Point your camera at the floor and walk past while it is in the room.
HaltHotel, MinesHostileWalk forward through the corridor and turn back the other way whenever the screen tells you to 'Turn Around'.
DupeHotel, MinesHostileSome doors are fakes. Remember the last door number and only open the one that comes next.
HideHotel, MinesHostilePunishes staying hidden too long. Leave your hiding spot as soon as the warning appears.
DreadHotel, MinesHostileAppears if you stay in one room too long (flickering lights, whispers, a heartbeat). Open the next real door to make it go away.
FigureHotel, MinesHostileFigure is blind and hunts by sound. Crouch-walk, keep your distance, and hide in a closet if it gets close.
SeekHotel, MinesHostileEyes on the walls warn you. During the chase follow the blue guiding lights, dodge obstacles and never stop. At the Mines' Dam, turn the highlighted valves.
SnareHotel, OutdoorsHostileA trap hidden on the ground in grassy areas. Bring a light so you can spot it and step around it.
SallyHotelHostileIf she chases you, drop an item - she goes for it instead of you.
JackHotelHarmlessJust a jumpscare when you open a door or closet. It can't hurt you.
TimothyHotel, MinesNeutralA spider that jumps out of drawers. Shake it off and keep looting.
ShadowHotel, MinesHarmlessA quick jumpscare that deals no damage. Keep moving.
GrumbleMinesHostileLives in the Mines' Nest. Stick to narrow tunnels and safe routes and keep moving.
Queen GrumbleMinesHostileChases you through the Nest. Keep running on the safe path and don't stop to loot.
GiggleMinesHostileHangs from ceilings. Look up before walking under, stun it with a flashlight or Bulklight, or banish it with a Crucifix.
GloombatsMinesHostileNormal lights make them attack. Switch your light off near them - a Glowstick or Laser Pointer is safe.
LouieMinesFriendlyDrop an item near his holes and he trades it for another item of similar value.
BlitzBackdoorHostileWorks like Ambush. Hide in a closet and stay there until it's gone - there is no Hide in the Backdoor.
LookmanBackdoorHostileWorks like Eyes. Keep your view on the floor or walls and don't stare at it.
HasteBackdoorHostileSpawns when the timer runs out. Pull Timer Levers to add time and keep moving.
BashArchivesHostileFormerly A-60. Hide in a locker when its warning starts - it burns anyone it passes.
RansomArchivesHostileFormerly A-90. Freeze when it appears. If you moved, it demands 500 Gold within 1:30 or deals 50 damage.
ScribblesArchivesHostileFormerly A-120, fully redesigned in August 2026. —
HonchoArchivesHostileChases you in his executive office. Stack the boxes with the right numbers - getting caught doesn't kill you.
TellerArchivesNeutralSits in the waiting rooms between sectors. Take a Waiting Ticket and hand it back when asked.
Forget-Me-NotsArchivesObstacleBlock doorways. Solve the spot-the-difference puzzle to get through.
PortraitArchivesHostileCopies your movements. A Crucifix deals with it.
DroneArchivesHostileAttacks if you get too close, so keep your distance.
AlmaArchives——
CreakArchives——
NoiseStairwell—Crawls out of a TV. —
StemStairwell—Trails along behind you. —
MeldStairwellHostile—
CobblerStairwell——
BrambleOutdoorsHostileStop moving while its light is on.
EyestalkOutdoorsHostileA chase - run the marked route and avoid Snares on the way.
GroundskeeperOutdoorsNeutralWhen its warning starts, get off the grass and onto paths or into buildings.
MandrakeOutdoorsHostileScreams when pulled up. Replant it quickly and move away.
MonumentOutdoorsHostileOnly moves when you aren't looking. Keep it in sight and check behind you.
SurgeOutdoorsHostileA storm - get into a closet, building or other shelter before it reaches you.
CawsOutdoorsNeutralA flock of birds that hints at danger nearby. Watch where they go.
GrampyOutdoorsFriendlyBring him eight Lotus Petals at The Mill and he makes a Lotus.
JeffHotel, MinesFriendlyRuns the mid-run shop where you spend Gold.
El GoblinoHotel, MinesFriendlyJeff's helper - chat with him, then carry on.
BobHotel, MinesFriendlyFriendly character you can talk to.
Guiding LightHotel, MinesHelperGives hints after you die and highlights important items.
Curious LightAll floorsHelperAnother guiding voice that points you toward exits and keys.
GlitchAll floorsFailsafeTeleports players who fall too far behind or get stuck.
VoidHotel, MinesFailsafeStay with your group - Void pulls forward players who fall too far behind.
ℹ️ Community-compiled. Entities from the Archives (Aug 2026) and Stairwell are still being documented, so some rows show '—'. Access Granted (Oct 2, 2026) entities are not included yet.