Classes give you starting gear and special perks for a run. Most are bought with Diamonds in the lobby, and each one levels up to stronger perks as you complete its tasks.
๐ All Classes
47 classes ยท tap a name for details| Class | Cost (Diamonds) | Availability | Starting items | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|---|---|
| Camper | 10 Diamonds | Permanent | Flashlight | Hunger drains 10% slower | See better at night | Start the run with a Stew |
| Scavenger | 25 Diamonds | Permanent | โ | +2 sack space | Open chests 20% faster | Chance for bonus scrap from chests |
| Base Defender | 40 Diamonds | Permanent | 2 Defense Blueprints | Start with defense blueprints | Defenses can be upgraded to last longer | Placed defenses deal more damage |
| Medic | 40 Diamonds | Permanent | 2 Bandages | Revive teammates 5x faster | Revives give back more health and hunger | Start with stronger healing supplies (a Medkit) |
| Cook | 40 Diamonds | Permanent | Seasoning | Seasoned food fills more hunger | Crock Pot cooks 20% faster | 25% chance to cook a Hearty Stew |
| Hunter | 40 Diamonds | Permanent | 2 Bear Traps | Animals drop more meat | Slightly better pelt drops | An extra wolf pelt trade at the Pelt Trader |
| Support | 45 Diamonds | Permanent | Bandage | Bond with a teammate: take some of their damage and hit harder when close | Food you eat is shared with your partner (80/20 split) | See the bond beam to your partner from any distance |
| Brute | 50 Diamonds | Permanent | Brute Shield | Shield blocks damage and can taunt enemies | Taunted enemies deal less damage | Shield becomes an Obsidiron shield that can charge and make shockwaves |
| Fisherman | 50 Diamonds | Permanent | Fishing Rod | Fishing rods level up faster | Instant, longer casts | Fish bite faster |
| Gambler | 55 Diamonds | Permanent | 1 random item | Standard chests have a 50/50 chance to upgrade or downgrade | Odds improve to 60/40 | 10% chance for chests to also drop coins |
| Ranger | 70 Diamonds | Permanent | Flashlight, Revolver, 18 ammo | Start with 18 ammo | 10% chance a shot doesn't use ammo | Start with 30 ammo |
| Lumberjack | 70 Diamonds | Permanent | Good Axe | 20% chance for a bonus log from trees | 25% chance for double sapling drops | 20% chance for 1-2 bonus logs |
| Zookeeper | 70 Diamonds | Permanent | Old Taming Flute | Flute levels faster; keep up to 3 tamed animals | Feeding tamed animals heals them more | Taming takes one less step |
| Explorer | 80 Diamonds | Permanent | Compass, Map | +2 sack space, speed boost after clearing fog, bigger map view | Hunger drains slower the longer you are away from the fire | Open chests faster and spot nearby chests through walls |
| Farmer | 80 Diamonds | Permanent | Watering Can | Watering can grows rarer crops | Some saplings grow into apple trees | Watered plots always grow at least one pumpkin |
| Brawler | 100 Diamonds | Permanent | Leather Body armor | Can't use ranged weapons, but +40% HP and +30% melee damage | +10% health regen that starts sooner after taking damage | 5% chance to block damage |
| Alien | 100 Diamonds | Permanent | Ray Gun | Great night vision; sprint slows when alien tech overheats | Alien tech recharges faster | Sprint faster at full charge |
| Berserker | 100 Diamonds | Permanent | Medkit | Auto-revive once (with low HP and hunger) after your first death | Strength boost after reviving | Deal more damage the lower your HP |
| Undead | 100 Diamonds | Permanent | Bandage | Gain a permanent bonus each time a teammate revives you | Teammates can revive you instantly | Keep moving for 8 seconds after dying |
| Grenadier | 100 Diamonds | Permanent | Dynamite, 6 Impact Grenades | Get impact grenades from cultists and chests | Drop a grenade that explodes when you die | Chance for explosive rounds from ammo boxes |
| Feaster | 150 Diamonds | Permanent | 5 Stews | +2 max HP for each different cooked food eaten; overeating boosts melee and sprint | Cooked dishes also restore some HP | Overeating gives you armor |
| Chef | 150 Diamonds | Permanent | Chef's Station Blueprint, Recipe Book | Cook special recipes with big bonuses; all cooked food is seasoned | Unlock a new recipe | Unlock another new recipe |
| Nightcrawler | 200 Diamonds | Permanent | Shadow Dagger | Speed, night vision and damage bonus in the dark | Enemies spot you from a shorter range at night | The Deer is less likely to come after you |
| Blacksmith | 200 Diamonds | Permanent | Hammer | Craft items from the next bench tier (up to tier 4) | Two crafting recipes are discounted | Extra scrap from the grinder |
| Poison Master | 200 Diamonds | Permanent | Blowpipe, Poison Armor | Poison effects are stronger | 25% chance poisoned enemies spread poison when they die | Deal extra damage to poisoned enemies |
| Fire Bandit | 200 Diamonds | Permanent | Infernal Crossbow, Wildfire | Start with fire weapons | Other tools can set enemies on fire too | 10% chance for a bonus Wildfire from chests |
| Beastmaster | 400 Diamonds | Permanent | Good Taming Flute, 3 Steaks | Summon tamed wolves with steak; up to 5 pets | Wolves run much faster when attacking | Your first summoned wolf is an Alpha |
| Elemental | 400 Diamonds | Permanent (added Sept 2026) | Helmet from your chosen biome | Start with the helmet of the biome you pick (Snow, Volcanic or Jungle) | Chance to add a biome effect on hit, higher inside biomes | Faster sprint and better night vision inside biomes |
| Assassin | 500 Diamonds | Permanent | Katana, 120 Throwing Knives | +10% sprint speed but -15% HP; 5% chance for knives in chests | Your first hit can be a critical strike | 10% chance for knives in chests |
| Cyborg | 600 Diamonds | Permanent | Alien Armor, Laser Cannon | Great night vision; overheating hurts you and lowers armor for a bit | Alien tech deals more damage | Kills refill alien tech energy |
| Gunslinger | 600 Diamonds | Permanent | Trusty Revolver, 60 revolver ammo | Your revolver upgrades as you get kills with it | Chance for bonus ammo from chests | Revolver starts the run already upgraded |
| Pyromaniac | 600 Diamonds | Permanent | Flamethrower | Refuel the flamethrower with fuel canisters and oil barrels; dropped food cooks itself | Canisters and barrels give more fuel | Move faster for each burning enemy |
| Big Game Hunter | 600 Diamonds | Permanent | Rifle, 12 rifle ammo | Use animal pelts for permanent bonuses | Pelts drop more often | Use mammoth tusks for permanent extra health with no limit |
| Necromancer | 600 Diamonds | Permanent | Cultist Staff | Collect souls from dead cultists and raise them to fight for you (up to 6) | Raised cultists hit harder | Better night vision the more cultists you have |
| Vampire | 600 Diamonds | Permanent | Vampire Cloak, Vampire Scythe | Melee hits build lifesteal energy; run faster at night | Better night vision | Lifesteal heals more |
| Alien Scientist | 600 Diamonds | Permanent (added June 2026) | Alien Shotgun, Dissolve Ray, Raygun | Enemies under 10% HP dissolve into Essence, which speeds up alien energy; +4 sack space | Dissolve threshold rises to 15%; dissolved enemies can drop food | Essence also gives sprint speed |
| Woodsman | 600 Diamonds | Permanent (added Sept 2026) | Woodsman's Axe | Special axe that levels up; starts by cutting small trees | Logs no longer count toward your sack limit (after 250 trees cut and 50 axe kills) | Can chop giant trees, which may drop a Giant Sapling (a 4th level boosts axe damage a lot) |
| Escape Artist | โ | Permanent (added Sept 2026) | โ | โ | โ | โ |
| Engineer | 1,000 Diamonds | Limited (Christmas shop) | Candy Turret, Hammer | Build turrets at the workbench using gears from scrap | Turrets start with more ammo; chance for scrap from chests | Turrets shoot faster; chance for scrap from cultists |
| Witch | 900 Candy | Limited (Halloween event) | Witch Potion | Throw potions at enemies for damage or a random effect | Throw potions at allies to heal them a little | Potions also apply light poison |
| Trick or Treater | 30 Candy | Limited (Halloween event) | โ | Get 4 candies from each house you visit | Slightly better odds of a treat than a trick | Find candy more often |
| Santa's Helper | 30 Candy Canes | Limited (Christmas event) | โ | Start with 40 coins | Santa Sack items cost 25% less | Extra candy cane from each present |
| Gifting Elf | 900 Candy Canes | Limited (Christmas event) | Present | Get a small present blueprint every 3 minutes | Spawn with a present | After Day 20, spawn with a gold present |
| Egg Hunter | โ | Limited (Easter event) | โ | โ | โ | โ |
| Bunny | โ | Limited (Easter event) | โ | โ | โ | โ |
| Snowman | 100 Diamonds | Unclear (listed by Beebom; missing from other lists) | Snowball Cannon, Beanie | Spawn with a snowball cannon and beanie | Six snowball hits slow a target | Cannon reloads faster |
| Decorator | โ | Removed (replaced by the Decorator Pass game pass) | Hammer | โ | โ | โ |
โน๏ธ Diamond prices for permanent classes match across several guides. Level 2 and 3 perks unlock by finishing class tasks (TechWiser says you can also skip a level for 250 Robux). Guides say the lobby class shop shows a rotating daily stock that you can reroll. Escape Artist (Sept 2026) is confirmed by two sites but its price and perks were not documented yet. Grenadier's grenade count and Gunslinger's ammo differ slightly between sites; the most common values are shown. Event class perks come from Beebom (Feb 2026).