The forest is full of animals, cultists and monsters that cannot be killed. Here is what you will run into and how to handle it.
๐บ All Enemies and Creatures
25 enemies ยท tap a name for details| Enemy | Type | HP | Where / when | Notes |
|---|---|---|---|---|
| Deer | Monster | Immortal | Forest, at night | Hunts you when you wander far from camp. Shine your flashlight on it to stun it, or run back to the fire. Gets more dangerous as days pass. |
| Owl | Monster | Immortal | Forest or snow biome, at night (can replace the Deer) | Has a stealth phase where you should stand still; otherwise it chases the closest player. A flashlight stuns it. |
| Ram | Monster | Immortal | Forest or volcanic biome, at night (can replace the Deer) | Chases like the Deer, and its charge knocks down trees and can enter lit areas. Dodge the wind-up; a flashlight stuns it briefly. |
| Bat | Monster | Immortal | Bat cave and underground caves | Blind, so it only attacks inside its area. Can't be stunned by a flashlight and summons shadow cultists. |
| Cat | Monster | โ | Jungle biome (about 1 in 3 runs) | Swipes up close and pounces; watch for the red landing circle. |
| Wolf | Animal (hostile) | 75 | Forest, snow and volcanic areas at night; caves and big cabin by day | Drops morsels, steak and wolf pelts. Guardian wolves drop the red key. |
| Alpha Wolf | Animal (hostile) | 125 | Snow biome at night; forest once the campfire is Level 3-5 | Tougher wolf. Drops alpha wolf pelts; guardian alpha wolves drop the blue key. |
| Bear | Animal (hostile) | 300 | Forest (higher campfire levels), locked caves, cultist hunter camp | Hits hard; use ranged weapons. Cave bears drop the yellow and grey keys. |
| Polar Bear | Animal (hostile) | 500 | Polar bear cave in the snow biome | Stronger bear that can kill quickly; fight it with guns. |
| Arctic Fox | Animal (hostile) | 80 | Snow biome | Usually comes in packs of 2-5 that gang up on one player. |
| Frogs and Frog King | Animal (hostile) | โ | Ponds and the frog cave | Tongue attacks poison you, and killing one can spawn smaller frogs. Frog keys open the frog cave. |
| Scorpion | Animal (hostile) | 50 | Volcanic biome (scorpion nest and pit) | Poisons you, but gives up if you leave its range or reach a campfire. |
| Mammoth | Animal (neutral) | 800 | Snow biome | Only fights back if you hit it, then charges and knocks players back. Can drop a mammoth tusk. |
| Hellephant | Animal (hostile) | 500 | Ritual circle in the volcanic biome | Chases you but can get stuck on trees and buildings. |
| Meteor Crab | Animal (hostile) | 75 | Meteor craters and the damaged tool workshop | Guards meteor drops; can drop meteor and gold shards. |
| Bunny | Animal (passive) | 50 | Forest | Harmless food source; only runs once hit. Can drop a bunny foot. |
| Alien | Hostile | โ | UFO crash (Night 2) and the Mothership | Uses rayguns, laser swords or laser cannons. Pick them off one at a time. |
| Alien Elite | Hostile | โ | Mothership | Tougher alien guarding the Mothership rooms. |
| Melee Cultist | Cultist | โ | Cultist buildings and raids | Most common cultist, using axes, spears or morningstars. Can drop ammo and mossy coins. |
| Crossbow Cultist | Cultist | โ | Cultist buildings and raids | Shoots from range, so take it out first; weak up close. |
| Juggernaut Cultist | Cultist | โ | Cultist buildings and raids (rare) | Tankier cultist that hits harder. |
| Shadow Cultist | Cultist | โ | Forest, summoned by the Bat | Taller cultist with ridged knives. |
| Brute Cultist | Cultist | โ | Caves, summoned by the Bat | Big, strong cultist with a battle axe. |
| Mega Cultist | Cultist | โ | Mainly at admin update parties | Very tough; takes many hits to bring down. |
| Cultist King | Boss | โ | Bottom of the Volcano | Summoned with 4 Cultist Gems. Can drop his mace, the Infernal Sword and the Infernal Crossbow. |
โน๏ธ HP values are community-reported and can change with updates. Cultist raids start on Day 4 and come back roughly every 20 minutes with stronger cultists.